Saturday, August 9, 2008
Grinding Locations
The area underneath the bridge to the Sanctum of Burning Souls is filled with camps of humanoids. These guys give some solid xp, while also bring in only a bit of a challenge for most classes, even 2 or 3 levels below them. If xp begins to slow down on these groups, more humanoids can be found in the NE corner of the map and can be a bit higher lvl, and usually less farmed.
Fields of the Dead Vanir, Wolves and Werewolves (40-50):Solo
There is a huge number of spots to grind out the 40s in this area, from the Vanir camps, down to the haunted forest, and up to the mountains infested with wolves.
Cannibal Cave (Eiglophian) 52-57:Solo/Duo/Group
Truly amazing alternative for a level range very limited in the quest department. Either solo/duo clear the regular version of the instance or group it up for the epic version, both work well and the constant respawns should keep your on your toes as the levels fly by.
Boars (Thunder River) 58-64:Solo/Duo
Located in the far south/southwest part of the map, these boars are generally untouched by questers as their out of the way from a majority of the Thunder River quest spots.
Cannibals (Thunder River) 65-69: Solo/Duo
The Thunder River cannibals can be found in camps in the Southeast Corner of the map, both down in the Ravine and up on the Cliffs. Both areas have a few quest related bosses that have a fairly high drop rate for blues.
Mammoths (Atzel's Approach) 67-72: Solo
The Southeast corner of Atzel's Approach is loaded with slow Mammoths that tend to stand in groups of 1-3. Their massive hit box, low health pool and rather slow attack speed add up to an easy grinding experience, with some nice leather at the same time.
Acolytes (Kheshatta) 72-76: AoE/Duo
The Mid-East part of the map houses a very large amount of robed caster-type mobs, which don't really tend to cast much. This makes for both weak melee mobs, and low hp mobs, on top of that they are also pretty good at forming large groups around you for mass AoE grinding solo or grouped.
Southern Camps (Kheshatta) 76-80: AoE/Duo
The southern wall of Kheshatta is littered with humanoid camps starting with the lvl 76-78~ death camps east of the southern city and the other camps located in the mountains south and south west of the southern city, although the southernmost camps may be more fit for duoing for less confident AoEers. Any groups of 3 or more usually lowers the XP too much though, switch to epic mode for that.
Class Overview: Stats
This guide will hopefully A. Help you decide what class uses what items so you know whats trash and whats cash, and B. Help you better understand the other classes as both friend and foe
-Cloth Armor-
The Cloth wearers consist of Demonologists, Assassins, Herald of Xotli, Priest of Mitra, and Necromancers.
Assassins focus on direct damage to increase their survivability the most, this means stats such as +Dex, +Dagger damage and +Offhand chance each give a big plus to the survivability and damage of an assassin. Other stats such as +Sta would also be a secondary choice for this class.+Hide on an item is also beneficial, but not a deciding factor.
Demonologists kill their opponents with fire and electric damage, so they would benefit from an increase in either of those sources of damage, or both with +int. Increasing their mana is also beneficial, but again tends to be secondary to increasing overall damage.
Herald of Xotli tend to focus on Two-Handed Edged damage as their main damage attribute, with +fire damage (magic) as their secondary (although not nearly as important). Again, increasing stamina is very beneficial, but usually takes a backseat to increasing overall DPS.
Necromancers use their skills in unholy and ice magic to dispose of their opponents, so an increase to those, as well as an increase in their intelligence. Increasing their mana is beneficial as well.
Priest of Mitra focus on healing for both solo and group play, and holy damage for solo grinding. Any increase in their holy damage, wisdom, or mana pools is preferred for this class with natural mana regeneration coming in after that.
Final Thoughts: Between all of the cloth armor classes, they all need either stamina or mana (or both) so if the cloth item has a considerable amount of +sta/mana or natural regen it should go pretty well.
-Light Armor-
Barbarians are, well, Barbarians who use brute strength to get the job done. This means an increase in their melee damage with +one-handed blunt/edged weapons (usually preffered 50+), or their two-handed weapons are most beneficial to this class. Increasing their strength and stamina are secondary choices. +Hide on an item is also beneficial, but not a deciding factor.
Tempest of Set are elemental healers who use both electric damage and healing power to get the job done. Increasing their electric damage, wisdom, intellect, and mana are all very beneficial depending on the Tempest's playstyle.
Final Thoughts: The Barbarian and the Tempest of Set are pretty much polar opposites, so they'd both only really benefit from the same item if it had a considerable amount of health and invulnerabilities, possibly stamina too if you're a ToS that sprints a lot.
-Medium Armor-
Bear Shaman resort to Barbarian-like tactics, paired with a powerful healing ability, to wear down their opponents. Increasing their two-handed blunt damage is key for most every bear shaman, with secondary focus being set on increasing their mana/stamina pools as well as their strength/wisdom depending on player preference and playstyle.
Rangers rely on their ability to hide and do powerful amounts of ranged damage, while also being able to finish off anything that reaches them alive. Increasing their bow/crossbow damage and dexterity are key, then comes +stamina/+one-handed damage/dagger damage/off-hand chance items.+Hide on an item is also beneficial, but not a deciding factor.
Final Thoughts: Both benefit quite a bit from an increase in stamina.
-Heavy Armor-
The three classes that use Heavy Armor include Dark Templar, Guardian and Conqueror. It should be noted that Guardians move to Full-Plate at 60 so Guardian oriented Heavy Armor pieces won’t sell nearly as well, if at all.
Dark Templars use both stamina and mana, while also relying on their hp pool. Thus their main attributes consist of +stamina/mana/hp pieces that preferably have high melee/magic invulnerabilities. Dark Templars also benefit greatly from increased threat caused by Taunt and % hate modifiers, as well as One-Handed Edged Damage stats (a preferred stat for PVP Templars)
Conquerors are primarily an offensive class which occasionally offtanks. This means attributes which increase their damage: one-handed edged/blunt, two-handed edged/blunt, offhand chance, and (a bit less appealing in its current state) strength. A secondary choice of gear for Conquerors would usually be along the lines of +stamina.
Guardians can be found as both tanks and the "I don't want to tank" polearm kiddies. The former benefits greatly from +invulnerabilities, +HP, +Sta, +Const and +one-handed edged/blunt damage in that order, with +one-handed damage being preferred for PVP players at 80. The latter require +Polearm Damage, which can be very hard to come by in earlier levels, +Sta and +Str, again in that order.
Final Thoughts All three would benefit from +one-handed damage items, or items increasing HP and Sta, making these items the best sellers in this group.
Friday, August 8, 2008
Leveling Guide
Zone Types:
Public - Generally Divided (with exceptions) into:
Dungeon zones related more directly to Boss quests and items, generally indoors
Area zones are more focused on quests, generally outdoors
Both have Epic versions focused on group content
Personal - Divided into solo and group, a new instance is created for each group or individual who enters. Special cases are the Resource Zone instances, which take the level of the first group member to enter the instance.
Raid - Large 24-man zones where the phat lewtz are.
Special cases - Some dungeons can restrict entrance due to level or quests. All Public Areas have Epic versions where all mobs are elite, this is recommended for "static groups" or simply for grinding gear/leveling in a group.
Guide:
Zone Lvls = Type and solo/group or recommended/possible
Directions: duh
Location on map, other stuff.
Level 1-20
Tortage 1-25 = Early level quest hub.
White Sands Isle 1-25 = Public Area. Solo/Group
Note: The Night version is only accessible with a quest.
Underhalls 1-25 = Public Dungeon. Solo/Group
Note: The Night version is only accessible with a quest.
Acheronian Ruins 1-25 = Public Area. Group/Solo
Note: The Night version is only accessible with a quest.
Note: Most players leave Tortage at 19 or 20. Level 25 pertains to the max level allowed in the dungeon to put a limit on ganking, thus beware of players level 21 and above.
Capital Cities
Old Tarantia (Aquilonia) = Largest City in the game, it is located near the center of Hyboria.
Conarch Village (Cimmeria) = A small village located in the far north, the birthplace of Conan.
Khemi (Stygia) = The southern most city currently in the game, surrounded by desert with a river to its north.
The Related race will begin in their designated zone upon leaving Tortage. You will find traders in each city, as well as feat trainers and a vast number of merchants and quest givers. You may also purchase your mount in any of these cities upon reaching level 40.
Level 20-30
Wild Lands of Zelata 20-38 = Public Area. Solo/Group
Directions: Old Tarantia -> Wild Lands of Zelata
Caravaneer located on the East side of Old Tarantia.
Khopshef Province 20-36 = Public Area. Solo/Group
Directions: Old Tarantia -> Khemi -> Khopshef Province
Abandoned Smuggler Tunnels 23-29 = Personal Zone. Solo
Directions: Old Taranita -> Wild Lands of Zelata
Require associated quests to enter. The first floor is full of werewolves and the second is full of humanoids. I beleive the second floor respawns.
The Maze 25-29 = Personal Dungeon. Solo
Directions: Old Tarantia -> Wild Lands of Zelata -> The Maze
Near the Middle of the map. Personal dungeon.
Border Range 29-34 = Personal Dungeon. Solo
Directions: Old Tarantia -> Wild Lands of Zelata -> Border Range
South-Middle of the Wild Lands of Zelata. Personal dungeon.
Conall's Valley 20-32 = Quest Hub
Directions: Old Tarantia -> Conarch Village -> Conall's Valley
Caravaneer located on the west edge of Old Tarantia.
Spider Caves 25-30 = Personal Dungeon. Solo.
Directions: Old Tarantia -> Conarch Village -> Conall's Valley -> Spider Caves
Just into the east half of Conall's Valley, southern wall. Personal Dungeon.
Level 30-40
Overflow Tunnels (Tarantia Sewers) 30-35 = Personal Dungeon. Solo/Group
Directions: Old Tarantia -> Tarantia Sewers
Located near the boat to Khemi on the river going through Old Tarantia.
Blessed Cave Level 30 = Personal Dungeon. Solo only.
Directions: Old Tarantia -> Khemi -> Khopshef Province -> Blessed Cave
Requires climbing skill to reach. Head straight from the Khemi boat and you'll see what greatly resembles a rock climbing wall. Only obtainable when you have the level 30 Destiny Quest.
Black Castle 30-38 = Group/solo
Directions: Old Tarantia -> Khemi -> Khopshef Province -> Black Castle
Recommended more for finishing quests and hitting 35 of Sanctum if you want to level in groups.
Sanctum of Burning Souls 35-42 = Personal Dungeon. Group
Directions: Old Tarantia -> Wild Lands of Zelata -> Sanctum of Burning Souls
Great location to level and grab some nice gear at the same time. Also has 11 or so quests.
Pyramid of the Ancients 34-37 = Personal Dungeon. Group/Solo
Directions: Old Tarantia -> Khemi -> Khopshef Province
East side of Khopshef, near a large Oasis.
Treasury of the Ancients 36-40 = Personal Dungeon. Group/Solo
Directions: Old Tarantia -> Khemi -> Khopshef Province
East side of Khopshef, south of the Pyramid.
Level 40-50
The Catacombs 40-66 = Personal Dungeon. Group/Solo
Directions: Old Tarantia -> Tarantia Noble District -> The Catacombs
North Eastern part of the Noble District (Graveyard.) The entrance mobs are soloable around 40 but quickly jump up into the 50s. Quests begin around level 58.
Cistern 50-60 = Public Dungeon. Group/Solo
Directions: From Old Tarantia -> Tarantia Noble District -> The Cistern
West side of Tarantia Noble District, behind the Tavern, on the Road leading to the Tower. Its primary use is that it leads to the Main System, although there are several quests and bosses located in here.
The Main System 53-66 = Public Dungeon. Group
Directions: Old Tarantia -> Tarantia Noble District -> The Cistern -> The Main System
West side of Tarantia Noble District, west side of The Cistern. Notoriously crowded.
Armsman Tavern / Arena 40-70~ = Public Dungeon. Solo and Group.
Directions: Old Tarantia -> Tarantia Noble District -> Armsman Tavern -> Arena
Entrance is just left of the Tavern's main entrance, behind the counter. Requires you to complete the Bouncer's quest for the key. Two sets of quests can be found here to kill NPCs, one solo set and one group set. The rewards scale with the level of the enemy NPC.
Field of the Dead 40-50 = Public Area.
Directions: Old Tarantia -> Conarch Village -> Field of the Dead
The same Caravan you arrive in Conarch Village on will also to you to Field of The Dead.
Frost Swamp 40+ = Personal Dungeon. Scales with first group member to enter. Group.
Directions: Old Tarantia -> Conarch Village -> Lacheish Plains -> Frost Swamp
South east plains exit. Quests at Field of the Dead exit, Brannoc Village, and Frost Swamp entrance. Can only do once per day.
Imirian Ravine 40+ = Personal Dungeon. Scales with first group member to enter. Group
Directions: Old Tarantia -> Poitain -> Imirian Ravine
The Caravaneer to Wild Lands will also bring you to Poitain. Ravine is in the middle-ish of the North part of the map. Quest in Caenna Village, the entrance to Wild Lands, and the Ravine entrance. Can only be done once per day.
Oasis of Zaara 40+ = Personal Dungeon. Scales with first group member to enter. Group.
Directions: Old Tarantia -> Khemi -> Purple Lotus Swamps -> Zaara Oasis
Take the boat from Khemi to Purple Lotus Swamp, Oasis is in the SW corner, north of the entrance to Kheshatta. Quests can be found in Nasten Village, and at the entrance to the Oasis and Khopshef Province.
Tarantia Noble District 40-50 = Public Area.
Directions: Old Tarantia -> Tarantia Noble District
Follow the bridge north from Old Tarantia. Smaller amount of quests compared to previous public areas, but it has a large number of dungeons.
Toirdealsbachs Tomb 46-48 = Personal Dungeon. Group
Directions: Old Tarantia -> Conarch Village -> Field of the Dead -> Toirdealsbachs Tomb
Take the Caravan from Conarch Village to FoTD. Head west from there into Field of the Dead, the dungeon is in the NE corner of the map. Linked to several quests, with pretty good rewards.
Level 50-60
Eiglophian Mountains 50-60 = Public Area.
Directions: Old Tarantia -> Conarch Village -> Field of the Dead -> Eiglophian Mountains
Caravan from Conarch Village to Field of the Dead, then head all the way east to the Eiglophian Mts. entrance.
Ice Cave 50-52 = Personal Dungeon. Solo only.
From Old Tarantia -> Conarch Village -> Field of the Dead -> Eiglophian Mountains -> Ice Cave
South East corner of Eiglophian Mts. Only accessible through the level 50 Destiny Quest.
Cannibal Caves 55-57 = Personal Dungeon. Solo/Group
Directions: Old Tarantia -> Conarch Village -> Field of The Dead -> Eiglophian Mountains -> Cannibal Caves
Middle of the map. Linked to several quests, although primarily used as a great grinding location either solo, or in groups on epic mode.
Level 60-70
Atzel's Approach 60-75 = Public Area. Solo/Group.
Directions: Old Tarantia -> Conarch Village -> Lacheish Plains -> Atzel's Approach
Caravan from Conarch to Lacheish Plains, entrance is in the NW.
Thunder River 60-70 = Public Area. Solo/Group
Directions: Old Tarantia -> Poitain -> Thunder River
Caravan from Tarantia to Poitain, Thunder River is in the south-middle of the map.
Prison Colony 65-73 = Public Area. Group/Solo
Directions: Old Tarantia -> Poitain -> Thunder River -> Prison Colony
Not Entirely its own instance, but deserves a spot on the list because of the leveling quality. Its located on the island in the middle of Thunder River.
Acheronian Cave 60 = Personal Dungeon. Solo only.
Directions: Old Tarantia -> Thunder River -> Acheronian Cave
West of the Caravan from Poitain. Linked to the level 60 Destiny Quest. Pretty good to grind as well, because the mobs all have a decent respawn rate (loot bosses excluded.)
Level 70-80
Kheshatta 70-80 = Public Area. Group/Solo
From Old Tarantia -> Khemi -> Purple Lotus Swamps -> Kheshatta
Caravan/Boat from Khemi to Purple Lotus and head to the SW corner of the map.
Halls of Eternal Frost 70-75 = Personal Dungeon. Group/Solo
Directions: Old Tarantia -> Conarch Village -> Lacheish Plains-> Atzel's Approach -> HoEF
Located in the Middle-east side of Atzel's Approach, climbing skill is handing for entering, but you can also walk from the SE corner of the map up to the entrance.
Scorpion Cave 72-76 = Personal Dungeon. Group/Solo
Directions: Old Tarantia -> Purple Lotus Swamps -> Kheshatta -> Scorpion Cave
Located in the middle-west area of the map.
Atzel's Fortress 75-80 = Personal Dungeon. Group.
Directions: Old Tarantia -> Conarch Village -> Lacheish-> Atzel's Approach -> Atzel's Fortress
NE corner of Atzel's Approach. This place is pretty huge compared to previous dungeons so set some time aside if you plan to finish, around 3-4hrs depending on group build and experience should suffice.
Thoth Amon's Stronghold 75-80 = Raid Dungeon. Raid.
Directions: Old Tarantia -> Purple Lotus Swamps -> Kheshatta -> Thoth Amon's Stronghold
Located in the southern quest hub in Kheshatta (the massive tower). Its obviously recommended that you're 80 before attempting to get into a Raid for this.
Caravan Raider's Hideout 75-80 = Personal Dungeon. Group
Directions: Old Tarantia -> Purple Lotus Swamps -> Kheshatta -> Caravan Raider's Hideout
Southeast part of the map. Easiest endgame instance to farm loot from, but also one of the smaller loot tables.
Onyx Chambers 76-80 = Public Dungeon. Group
Directions: Old Tarantia -> Purple Lotus Swamps -> Kheshatta -> Onyx Chambers
Just west of the southern city in Kheshatta, you can actually jump over the wall across from that rez pad. This is similar to Main System, although more populated by mobs and less populated by other people. It is a bit larger than Main System as well so set aside a chunk of time for this if you consider to kill all the bosses at least once. The single rez pad at the entrance will also call for caution when proceeding to the lower of the 3 levels.
Level 80
Soul Chambers 80 = Personal Dungeon. Solo only.
Directions: Old Tarantia -> Purple Lotus Swamps -> Kheshatta -> Onyx Chanmbers -> Soul Chambers
The level 80 Destiny Quest is required to enter. Use the stack of invisibility items to make it through the Onyx Chambers unharmed. The Soul Chambers are behind a crack in the wall on the bottom level (where the black hand are).
Black Ring Citadel 80 = Raid Dungeon.
Directions: Old Tarantia -> Purple Lotus Swamps -> Kheshatta -> Black Ring Citadel
Located in the destroyed city in Kheshatta, just south of Thoth-Amon's Stronghold.
Vistix's Lair (The Lair) 80 = Raid Dungeon.
Directions: Old Tarantia -> Conarch Village -> Lacheish -> Atzel's Approach -> Vistix's Lair
Northwest part of Atzel's Approach. Requires climbing skill to safely reach, although it is possible to inch your way down without climbing.
Yakhmar's Cave 80 = Raid Dungeon.
Directions: Old Tarantia -> Conarch Village -> Field of the Dead -> Eiglophian Mountains
Northwest part of the map.
Kykikkis Crypt 80 = Raid Dungeon
Directions: Old Tarantia -> Conarch Village -> Field of the Dead -> Kykikkis Crypt
Far Northeast corner of the map.
Resource Zones
Mainly here so you don't shy away from Gathering while you're leveling to 80. Although not nearly as efficient, these zones will randomly spawn equal level mobs, mini-bosses and bosses in small groups or by themselves. Combine the NPC xp with the xp received for passing in each resource quest and you're still moving along at an ok pace depending on your luck with resources (be sure to instance hop for a nice, empty instance)
Lacheish Plains 20+
Directions: Old Tarantia -> Conarch Village -> Lacheish Plains
Caravan straight from Conarch
Poitain 20+
Directions: Old Tarantia -> Poitain
Caravan from Old Tarantia
Purple Lotus Swamps 20+
Directions: Old Tarantia -> Khemi -> Purple Lotus Swamps
Boat/Caravan from Khemi
Villa Quests (Noble Distict)
Because they deserve their own section..
These instances scale to your level and are repeatable. (on a timer, like the resource dungeons)
A quest is required to enter each Villa and are found as follows:
Villa Camillus - Rahim - Coordinates 773, 1169 (road to villas)
Villa Amiel - Marco in Armsman's Tavern
Villa Verde - Lady Verde's Bodyguard - Coordinates 742, 1241 (outside villa)
Villa Lentulus - Sarissa in Armsman's Tavern
Villa Paetus - Gavion in Armsman's Tavern. Scaleable, but not repeatable. May still respawn if you don't pass in quests.